VFX and Navigation layer concepts - Sci Fi RPG
Space storm VFX concepts built in blender and then painted over. The concepts were built around Design's desire to enter the storm and navigate it like a maze. The storm tech we built inherited its' shape from the ProBuilder meshes design handed us.

Space storm VFX concepts built in blender and then painted over. The concepts were built around Design's desire to enter the storm and navigate it like a maze. The storm tech we built inherited its' shape from the ProBuilder meshes design handed us.

These are various concepts and early explorations of visuals tied to player navigation on the map, which was a mouse forward semi-isometric system.