Ship design 2 - Sci Fi RPG
Base materials concept for the Javelin ship that I designed. It's meant to look like an armored flying bunker, additional protective plates break off of the ship during combat.

Base materials concept for the Javelin ship that I designed. It's meant to look like an armored flying bunker, additional protective plates break off of the ship during combat.

Very fast 3d blockouts of ships based on thumbnails by Alex Jay Brady, one of which became the basis for the Javelin.

Very fast 3d blockouts of ships based on thumbnails by Alex Jay Brady, one of which became the basis for the Javelin.

early thumbnails

early thumbnails

Unused combat pitch sketches.

Unused combat pitch sketches.

The Broadsword ship, co-designed with the rest of the art team. My primary contributions were the base shapes / rhythms taken from the Javelin, and the modular tier 1-4 subsystems that the player could modify their ship with.

The Broadsword ship, co-designed with the rest of the art team. My primary contributions were the base shapes / rhythms taken from the Javelin, and the modular tier 1-4 subsystems that the player could modify their ship with.

These were very quick decal placement and material callouts for the modeling team.

These were very quick decal placement and material callouts for the modeling team.

New heavier ship explorations created by kit bashing pieces of the Broadsword, which was developed by kitbashing pieces from the Javelin.

New heavier ship explorations created by kit bashing pieces of the Broadsword, which was developed by kitbashing pieces from the Javelin.

Earlier subsystem exploration that we deemed to visually dense for our camera distance.

Earlier subsystem exploration that we deemed to visually dense for our camera distance.

Ships for the UN faction of a cancelled sci fi RPG project.