Base materials concept for the Javelin ship that I designed. It's meant to look like an armored flying bunker, additional protective plates break off of the ship during combat.
Very fast 3d blockouts of ships based on thumbnails by Alex Jay Brady, one of which became the basis for the Javelin.
Unused combat pitch sketches.
The Broadsword ship, co-designed with the rest of the art team. My primary contributions were the base shapes / rhythms taken from the Javelin, and the modular tier 1-4 subsystems that the player could modify their ship with.
These were very quick decal placement and material callouts for the modeling team.
New heavier ship explorations created by kit bashing pieces of the Broadsword, which was developed by kitbashing pieces from the Javelin.
Earlier subsystem exploration that we deemed to visually dense for our camera distance.